MAN IN THE MIDDLE
Reaper
Players: 2-4
Object: Get out, and stay out of the middle.
Materials: towel for each player. Minus 1
1 person stays in the middle. The others stand on a towel and jump around. The person in the middle, stays on his/her knees and tries to steal a towel or "life force" from beneath someones feet. The reaper switches places with the person whose towel got stolen.
Mad Dog
Players: 3+
Object: Get, and stay out of the middle.
Materials: A small ball, like a tennis ball
One person starts in the middle on his/her hands and knees. This is the mad dog. The other players stand at the edge of the tramp (on the tramp) and throw the ball back and forth. The mad dog gets out of the middle by knocking someone over, but he can only attack people who are holding the ball.
Snake Attack
Players: 2+
Object: Get, and stay out of the middle.
The person in the middle lies on his stomach and tries to trip the others. When tripped, they become the snake.
Rat in the Rug
Players: 2-4
Object: Get, and stay out of the middle.
Materials: Light blanket, and a pillow for each player minus1
The middle person is the "rat". They hide in the blanket, and try to tackle, and take down, the others on the tramp. The others on the tramp hit the rat with the pillows.
Killer Midget
Players: 2+
Object: Get, and stay out of the middle.
The person in the middle is the midget. He's on his knees or back the whole time. His job is to go absolutely psychotic, trying to trip the others who are on the tramp. When he trips someone, they go in the middle, and the "midget" gets to stand and avoid the new "midget".
Birds Nest
Players: 2+
Object: Steal the mother birds eggs
Materials: 4-8 balls
The mother bird is the only one on the tramp, or nest. The rest of the players are off. The players that are off of the tramp, try to steal the balls “eggs" that are on the tramp. The mother bird can protect her eggs by moving her body in the way (while staying on his/her feet). She may not hold the balls or kneel down. The players trying to steal eggs may not stand on the tramp. They CAN dive across the tramp trying to grab an egg without standing up though.
Alligator Swamp
Players: 3+
Object get and stay out of the middle.
Materials: chalk
Draw a circle in the middle of the tramp. On person is the alligator, he lies on his stomach and tries to drag players who are walking around the outside into the middle. If you are dragged into the circle you become the alligator.
Team Demons.
Players: 4+
Object: keep your team out of the middle
Make 2 teams. One team goes in the middle, they are not allowed to stand up. They have to tackle the other team. When both members of the outside team are down at the same time, Both teams switch places, and the outside team now has to go in the middle.
Log Roll
Players: 2+
Object: get and stay out of the middle
The person in the middle is the log, staying on his back, belly or sides, he has to trip the others to put them in the middle.
Dead man Walk!
Players: 2+
Object: get and stay out of the middle
Middle person is the dead man. He should be blindfolded. He lies down on the tramp, until the others yell “dead man walk! The dead man then gets up walks around and tries to trip the others. When some one is tripped the dead man has to guess who he tripped. If he is right, then they switch places
Wild Boar
Players: 2+
Object: get and stay out of the middle
Person in the middle is the wild boar; he is blindfolded. He is on his hands and knees and jumps around crazily. When the wild boar tackles someone, he has to guess who he tackled. If he's right they switch places. When the wild boar gets too close to the edge, yell "fire".
Porcupine
Players: 2+
Object: get and stay out of the middle
The person in the middle is the bear. The others are porcupines. The bear is hungry and wants to kill a porcupine for a snack. But he can't touch the porcupines back or he'll get quilled. The bear has to tag the porcupines on their soft underside (chest and stomach) without touching their back (head neck back and bum). When a porcupine is tagged, the bear and porcupine trade places.
Freak on a Leash AUTHOR'S PICKu
Players: 3+
Object: get and stay out of the middle.
2 players are in the middle one is the freak, who tries to tackle the players on the tramp. The other one is the leash, who holds onto the freaks legs, trying to keep the freak from attacking others. If the freak escapes the leash, the leash can catch the freak again. Every so often the players on the outside might yell “let the freak off the leash!†Then the leash must let go of the freak, and try to catch him again after 10 seconds, counting… 1 mississippi 2mississippy ect.
There are 2 ways to play, 1 of them after you are tackled by the freak, you choose a new freak and a leash.
In the other way, the freak must tackle all the other players (except for the leash) to win. In this way when you are caught by the freak, you must lay down for a set amount of seconds (varies depending on how good the leash is or how hard you want it to be). When all outside players are down at the same time the freak wins. When playing this way, when the freak is released the leash can only catch the freak again after it has tackled someone.
mule tag
Players: 2+
Object: get and stay out of the middle.
The person in the middle is the bull and he tags the others by bucking like a mule, with his hands on the tramp and his feet in the air. If he tags someone with his feet they switch places. No kicking too hard.
Mummy Hunter uAUTHOR’S PICKu
Players: 3+
Object: Kill all the mummies without them bringing you down.
Materials: A sword. You can use a pool noodle, or something else. I like to use a bunch of newspaper rolled into a sword.
To start the game, elect one person as the mummy hunter; the rest of the players become the mummies. All of the players go on the tramp; the mummy hunter goes in the middle. The mummies try to bring down the mummy hunter to the tramp. The mummies are not allowed to grab the sword. If the mummy hunter, hits a mummy in the lower back with the sword; that mummy must lay on the tramp not moving. That mummy can count to 40 as fast as he can. When he hits 40 he comes back to life. The mummy hunter wins if all the mummies are dead at the same time. The mummies win if they take down the hunter.
Tetherball tag
Players: 2or 3
Object: Try to stay “not itâ€Â
Person in the middle has a tetherball, loosely inflated, tied to a rope. The Player in the middle is “itâ€Â. He/She holds onto the rope with one hand only. He/She has to kick the tetherball at some one who is not it. If the tetherball (the ball, not the rope) touches another player, then start a new game with the player who was touched, standing in the middle holding the tetherball.
Sock Whack
Object: To be the last person left
Players: 3+
Materials: 2 socks, Timer
Put one sock inside another sock so that it forms a sort of "ball." One person starts as the "Whacker." Someone sets the timer to 10 seconds and the game begins. Whacker attempts to whack another person with the sock. If he hits someone, they become the new Whacker. If he completely misses someone while trying to hit them, it is an "Airball" and the Whacker gets two points. Person is eliminated when he or she has 10 points (aka it's bad to have points). If the Whacker doesn't hit anyone within the 10 seconds he or she gets one point.
Someone can reduce their points by throwing the sock at another person. If they successfully hit someone with a throw they lose one point. However, their heels must be on the edge of the trampoline in order to throw the sock, and the person they hit must be at least a yard away. If they hit someone that isn't a yard away with a throw it counts as a normal whack. If the throw is unsuccessful then the Whacker gets 2 points.
Notes: No one can have less than 0 points and if a Whacker has an Airball his 10 seconds start again.